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The Harvard Business Review recently published an article by co-founder and president, Ben Waber. This article surrounds the topic of how working from home- WFH- may be doing more harm than good to industries such as the video game industry. Here are excerpts where Ben quotes Humanyze data…
“Specifically, Humanyze observed a 21% drop in weak ties in organizational networks for companies that shifted to a remote work model, which are defined here as ties that represent the equivalent of five to 15 minutes of one-on-one communication (email, chat, and meetings) per week.”
” Humanyze’s data from a number of firms shows that companies need to constantly refresh initiatives like virtual happy hours because they only have a short-term effect on weak-tie creation.”
To see the full article, click here.